Particle computation: complexity, algorithms, and logic
Author(s)
Becker, Aaron T; Demaine, Erik D; Fekete, Sándor P; Lonsford, Jarrett; Morris-Wright, Rose
Download11047_2017_9666_ReferencePDF.pdf (4.515Mb)
Additional downloads
Terms of use
Metadata
Show full item recordAbstract
Abstract
We investigate algorithmic control of a large swarm of mobile particles (such as robots, sensors, or building material) that move in a 2D workspace using a global input signal (such as gravity or a magnetic field). Upon activation of the field, each particle moves maximally in the same direction until forward progress is blocked by a stationary obstacle or another stationary particle. In an open workspace, this system model is of limited use because it has only two controllable degrees of freedom—all particles receive the same inputs and move uniformly. We show that adding a maze of obstacles to the environment can make the system drastically more complex but also more useful. We provide a wide range of results for a wide range of questions. These can be subdivided into external algorithmic problems, in which particle configurations serve as input for computations that are performed elsewhere, and internal logic problems, in which the particle configurations themselves are used for carrying out computations. For external algorithms, we give both negative and positive results. If we are given a set of stationary obstacles, we prove that it is NP-hard to decide whether a given initial configuration of unit-sized particles can be transformed into a desired target configuration. Moreover, we show that finding a control sequence of minimum length is PSPACE-complete. We also work on the inverse problem, providing constructive algorithms to design workspaces that efficiently implement arbitrary permutations between different configurations. For internal logic, we investigate how arbitrary computations can be implemented. We demonstrate how to encode dual-rail logic to build a universal logic gate that concurrently evaluates and, nand, nor, and or operations. Using many of these gates and appropriate interconnects, we can evaluate any logical expression. However, we establish that simulating the full range of complex interactions present in arbitrary digital circuits encounters a fundamental difficulty: a fan-out gate cannot be generated. We resolve this missing component with the help of 2 × 1 particles, which can create fan-out gates that produce multiple copies of the inputs. Using these gates we provide rules for replicating arbitrary digital circuits.
Date issued
2017-12Department
Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory; Massachusetts Institute of Technology. Department of Electrical Engineering and Computer ScienceJournal
Natural Computing
Publisher
Springer Netherlands
Citation
Becker, Aaron T., Erik D. Demaine, Sándor P. Fekete, Jarrett Lonsford, and Rose Morris-Wright. “Particle Computation: Complexity, Algorithms, and Logic.” Natural Computing 18, no. 1 (December 8, 2017): 181–201. doi:10.1007/s11047-017-9666-6.
Version: Author's final manuscript
ISSN
1567-7818
1572-9796
Collections
The following license files are associated with this item: