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dc.contributor.authorBlumencweig, Sofia.en_US
dc.contributor.otherMassachusetts Institute of Technology. Integrated Design and Management Program.en_US
dc.contributor.otherMassachusetts Institute of Technology. Engineering and Management Program.en_US
dc.contributor.otherSystem Design and Management Program.en_US
dc.date.accessioned2021-10-06T19:17:49Z
dc.date.available2021-10-06T19:17:49Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/132736
dc.descriptionThesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, May, 2020en_US
dc.descriptionCataloged from the official version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 77-79).en_US
dc.description.abstractStudies have shown that participating in creative hobbies is important for our physical and mental health. It has also been proven to boost our productivity and creativity at work. Yet, despite these benefits, we still have not seen the rise of a cultural movement similar to the exercising craze that has taken hold in the last two decades. Why are we not intentionally setting aside time to spend on our hobbies in the name of wellbeing and longevity? The answer is that creative hobbies are not "cool," and that is mainly because young urban professionals, the trendsetters of their communities, have not fully bought into them yet. The purpose of this thesis is to carve out a new space for a creative hobbies movement based on Mihaly Csikszentmihalyi's concept of flow. Through both a human centered design and systems architecture approach, we look at the time allocation behavior of our target audience and determine how to best market this new space to them. We propose a set of design recommendations that are aimed at elevating creative hobbies and eventually bringing them into the cultural mainstream. Finally, we imagine the positive impact this could have on our society. Firstly, by offering more meaningful alternatives to today's most popular pastimes (watching TV and surfing the web) and secondly, by offering more equitable avenues to finding purpose.en_US
dc.description.statementofresponsibilityby Sofia Blumencweig.en_US
dc.format.extent79 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectIntegrated Design and Management Program.en_US
dc.subjectEngineering and Management Program.en_US
dc.subjectSystem Design and Management Program.en_US
dc.titleFrom pastime to purpose : design for the elevation of creative hobbiesen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Engineering and Managementen_US
dc.contributor.departmentMassachusetts Institute of Technology. Integrated Design and Management Programen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering and Management Programen_US
dc.identifier.oclc1262986887en_US
dc.description.collectionS.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Programen_US
dspace.imported2021-10-06T19:17:49Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentSysDesen_US


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