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dc.contributor.authorTrevino Ruiz, Javier.en_US
dc.contributor.otherMassachusetts Institute of Technology. Integrated Design and Management Program.en_US
dc.contributor.otherMassachusetts Institute of Technology. Engineering and Management Program.en_US
dc.contributor.otherSystem Design and Management Program.en_US
dc.date.accessioned2021-10-08T16:59:55Z
dc.date.available2021-10-08T16:59:55Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/132870
dc.descriptionThesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, May, 2020en_US
dc.descriptionCataloged from the official version of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 68-69).en_US
dc.description.abstractToday, design is not just considered to be creating something beautiful but is understood and adopted as a problem-solving tool for creative idea generation for disruptive and innovative products, services, and experiences. There has been a boom in design methodologies with a big marketing campaign behind tools and methodologies that have become buzz words. The diversity of the design methods in use raises the questions of which is the best framework, and which is the best method for product design, user experience, or service design. Is there a universal method that can be used for all types of projects, or does it depend on the goals to be achieved? This thesis analyzes the strengths and weaknesses of thirty methodologies according to five simplified categories of the design process: inspire, ideate, experiment, test, and validate. Using this analysis, I chose and combined the strongest design methodologies in each stage to create a new hybrid methodology based on the strengths of each. The new proposed hybrid methodology includes steps from ten popular approaches to design: Jobs-To-Be-Done, Product Design & Development, Experience Design, UX Strategy, Design Thinking, The Lean Product Playbook, Value Proposition Design, and The Circular Guide. The combination of these Human-centered methodologies includes qualitative and quantitative research, creative thinking, innovation strategy, concept building, testing, and business validation. The main purpose of this research was to create a hybrid methodology to be used in different types of projects from product design, service design, experience design; but it is flexible enough to also be used in projects like healthcare, public policy, energy, physical spaces, technology (e.g., IoT), and Fintech.en_US
dc.description.statementofresponsibilityby Javier Trevino Ruiz.en_US
dc.format.extent73 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectIntegrated Design and Management Program.en_US
dc.subjectEngineering and Management Program.en_US
dc.subjectSystem Design and Management Program.en_US
dc.titleA survey of human-centered design methodologies for a new hybrid approach in product and experience innovationen_US
dc.typeThesisen_US
dc.description.degreeS.M. in Engineering and Managementen_US
dc.contributor.departmentMassachusetts Institute of Technology. Integrated Design and Management Programen_US
dc.contributor.departmentMassachusetts Institute of Technology. Engineering and Management Programen_US
dc.identifier.oclc1263350956en_US
dc.description.collectionS.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Programen_US
dspace.imported2021-10-08T16:59:55Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentSysDesen_US


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