GalVR: a novel collaboration interface using GVS
Author(s)
Sra, Misha; Maes, Pattie
DownloadAccepted version (869.6Kb)
Open Access Policy
Open Access Policy
Creative Commons Attribution-Noncommercial-Share Alike
Terms of use
Metadata
Show full item recordAbstract
© 2017 Copyright held by the owner/author(s). GalVR is a navigation interface that uses galvanic vestibular stimulation (GVS) during walking to cause users to turn from their planned trajectory. We explore GalVR for collaborative navigation in a two-player virtual reality (VR) game. The interface aords a novel game design that exploits the dierences in first and third person perspectives, allowing VR and non-VR users to share a play experience. By introducing interdependence arising from dissimilar points of view, players can uniquely contribute to the shared experience based on their roles. We detail the design of our asymmetrical game, Dark Room and present some insights from a pilot study. Trust emerged as the dening factor for successful play.
Date issued
2017-11-08Department
Massachusetts Institute of Technology. Media LaboratoryJournal
Proceedings of VRST ’17
Publisher
ACM
Citation
Sra, Misha, Xu, Xuhai and Maes, Pattie. 2017. "GalVR: a novel collaboration interface using GVS."
Version: Author's final manuscript
ISBN
978-1-4503-5548-3