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dc.contributor.authorLedwidge, Matthew Jacob.en_US
dc.contributor.otherMassachusetts Institute of Technology. Department of Architecture.en_US
dc.date.accessioned2021-12-17T18:24:09Z
dc.date.available2021-12-17T18:24:09Z
dc.date.copyright2020en_US
dc.date.issued2020en_US
dc.identifier.urihttps://hdl.handle.net/1721.1/138582
dc.descriptionThesis: S.M. in Art, Culture and Technology, Massachusetts Institute of Technology, Department of Architecture, September, September, 2020en_US
dc.descriptionCataloged from the official PDF of thesis.en_US
dc.descriptionIncludes bibliographical references (pages 43-47).en_US
dc.description.abstractCities have always been informational systems which impact or manage the perceptual and behavioral experience of human beings. Recent discussions primarily in urban planning, architecture, and the environmental humanities have pointed towards the ways in which contemporary cities are generating increasingly complex images, deploying a range of computational technologies, regulatory frameworks, and social norms which are less legible to people and more intertwined within technoscientific governance. Computational technologies of perceptual simulation in particular, are producing a new political, aesthetic, and epistemic terrain to consider within the field of urban planning and architecture. In this text I will provide an account of the development of technologies of modeling perception in urban space. I will claim that greater understanding of the histories and technical infrastructures of modelled perception and the co-produced nature of perception in real urban spaces provides the basis for a critical reevaluation of planning practices. I will present a number of artistic experiments which were undertaken to critically inhabit these new conceptual terrains and outline a speculative framework for future artistic practices to work with the ongoing impacts of these technologies on the everyday experience of urban space. I will discuss how these social and technical conditions might constitute a site of leverage towards a new political and aesthetic optic for engaging with urban experience and outline the basis for a framework of an artistic research practice operating around these concerns.en_US
dc.description.statementofresponsibilityby Matthew Jacob Ledwidge.en_US
dc.format.extent47 pagesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsMIT theses may be protected by copyright. Please reuse MIT thesis content according to the MIT Libraries Permissions Policy, which is available through the URL provided.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleUrban perceptual modeling : a speculative framework for artistic intervention/en_US
dc.typeThesisen_US
dc.description.degreeS.M. in Art, Culture and Technologyen_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architectureen_US
dc.identifier.oclc1288582670en_US
dc.description.collectionS.M. in Art, Culture and Technology Massachusetts Institute of Technology, Department of Architectureen_US
dspace.imported2021-12-17T18:24:09Zen_US
mit.thesis.degreeMasteren_US
mit.thesis.departmentArchen_US


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