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dc.contributor.authorNetanyahu, Aviv
dc.contributor.authorShu, Tianmin
dc.contributor.authorKatz, Boris
dc.contributor.authorBarbu, Andrei
dc.contributor.authorTenenbaum, Joshua B.
dc.date.accessioned2022-03-21T20:36:25Z
dc.date.available2022-03-21T20:36:25Z
dc.date.issued2021-03-19
dc.identifier.urihttps://hdl.handle.net/1721.1/141341
dc.description.abstractThe ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated physically grounded perception of complex social interactions that go beyond short actions, such as high-fiving, or simple group activities, such as gathering. In this work, we create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide range of real-life social interactions by including social concepts such as helping another agent. PHASE consists of 2D animations of pairs of agents moving in a continuous space generated procedurally using a physics engine and a hierarchical planner. Agents have a limited field of view, and can interact with multiple objects, in an environment that has multiple landmarks and obstacles. Using PHASE, we design a social recognition task and a social prediction task. PHASE is validated with human experiments demonstrating that humans perceive rich interactions in the social events, and that the simulated agents behave similarly to humans. As a baseline model, we introduce a Bayesian inverse planning approach, SIMPLE (SIMulation, Planning and Local Estimation), which outperforms state-of- the-art feedforward neural networks. We hope that PHASE can serve as a difficult new challenge for developing new models that can recognize complex social interactions.en_US
dc.description.sponsorshipThis material is based upon work supported by the Center for Brains, Minds and Machines (CBMM), funded by NSF STC award CCF-1231216.en_US
dc.publisherCenter for Brains, Minds and Machines (CBMM), The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI), 2021en_US
dc.relation.ispartofseriesCBMM Memo;123
dc.titlePHASE: PHysically-grounded Abstract Social Events for Machine Social Perceptionen_US
dc.typeArticleen_US
dc.typeTechnical Reporten_US
dc.typeWorking Paperen_US


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