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dc.contributor.advisorRus, Daniela
dc.contributor.authorShubert, Ryan
dc.date.accessioned2022-06-15T13:07:41Z
dc.date.available2022-06-15T13:07:41Z
dc.date.issued2022-02
dc.date.submitted2022-02-22T18:32:08.377Z
dc.identifier.urihttps://hdl.handle.net/1721.1/143256
dc.description.abstractIn this paper, we present FlightMARL, an extension of the Flightmare simulator that implements a modular multi-agent reinforcement learning engine capable of supporting an array of models and algorithms. We explore representation learning of various different models in this environment. We implement recurrent agents as both discrete and continuous networks. We evaluate the learned representations of the models in the multi-agent environment. We demonstrate that agents constructed from continuous-time neural networks achieve interpretable causality in their representations.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright MIT
dc.rights.urihttp://rightsstatements.org/page/InC-EDU/1.0/
dc.titleFlightMARL: A Multi-Agent Reinforcement Learning Framework for Vision-Based Control of Autonomous Quadrotors
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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