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dc.contributor.advisorTaylor, T. L.
dc.contributor.authorLanier, Alison
dc.date.accessioned2022-08-29T15:53:12Z
dc.date.available2022-08-29T15:53:12Z
dc.date.issued2022-05
dc.date.submitted2022-05-25T13:53:27.781Z
dc.identifier.urihttps://hdl.handle.net/1721.1/144522
dc.description.abstractThe rendered body is pure possibility, but it has been treated with an imaginatively limited lens that belies its potential for radical reimagining. I want to challenge those imaginative limits, especially in regard to gender and how gender is read on digital bodies. In order to do this, I will draw on video games studies' rich field of avatar and body theory, queer theory's concepts of gender instability and failure, animation's tools of abstraction and imagination, and sf studies' figuring of radical possibility.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleThe Rendered Body: Queer Utopian Thinking in Digital Embodiment
dc.typeThesis
dc.description.degreeS.M.
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
mit.thesis.degreeMaster
thesis.degree.nameMaster of Science in Comparative Media Studies


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