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dc.contributor.authorSysoev, Ivan
dc.contributor.authorGray, James H
dc.contributor.authorFine, Susan
dc.contributor.authorRoy, Deb
dc.date.accessioned2022-11-23T15:07:52Z
dc.date.available2022-11-23T15:07:52Z
dc.date.issued2021
dc.identifier.urihttps://hdl.handle.net/1721.1/146610
dc.description.abstract© 2021 Elsevier B.V. English has a convoluted relationship between its pronunciation and spelling, which obscures its phonological structure for early literacy learners. This convoluted relationship has implications for early literacy software, particularly for open-ended, child-driven designs. A tempting way to bypass this issue is to use manipulables (blocks) that are directly tied to phonemes. However, creating phoneme-based blocks leads to two design challenges: (a) how to represent phonemes visually in a child-accessible way and (b) how to account for context-dependent spelling. In the present work, we approached these challenges by developing a set of animated, onomatopoeia-based mnemonic characters, one per phoneme, that can take the shape of different graphemes. We applied the characters to a construction-based literacy app to simplify independent word-building for literacy beginners. We tested the app during a 13-week-long period with 4- to 5-year-olds in kindergarten classrooms. Children showed visible interest in the characters and properly grasped the principles of their functioning. However, the blocks were not sufficient to scaffold independent word building, leading children to rely on other scaffolding mechanisms. To test the characters’ efficiency as mnemonics, we evaluated their effect on the speed and accuracy of finding phonemes on a keyboard. The results suggest that there were both children who benefitted from the characters in this task and those who performed better without them. The factors that differentiated these two categories are currently unclear. To help further research on phonetic mnemonics in literacy learning software, we are making the characters available to the research community.en_US
dc.language.isoen
dc.publisherElsevier BVen_US
dc.relation.isversionof10.1016/J.IJCCI.2021.100273en_US
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivs Licenseen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.sourcearXiven_US
dc.titleDesigning building blocks for open-ended early literacy softwareen_US
dc.typeArticleen_US
dc.identifier.citationSysoev, Ivan, Gray, James H, Fine, Susan and Roy, Deb. 2021. "Designing building blocks for open-ended early literacy software." International Journal of Child-Computer Interaction, 28.
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)en_US
dc.relation.journalInternational Journal of Child-Computer Interactionen_US
dc.eprint.versionAuthor's final manuscripten_US
dc.type.urihttp://purl.org/eprint/type/JournalArticleen_US
eprint.statushttp://purl.org/eprint/status/PeerRevieweden_US
dc.date.updated2022-11-23T14:58:51Z
dspace.orderedauthorsSysoev, I; Gray, JH; Fine, S; Roy, Den_US
dspace.date.submission2022-11-23T14:58:52Z
mit.journal.volume28en_US
mit.licensePUBLISHER_CC
mit.metadata.statusAuthority Work and Publication Information Neededen_US


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