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dc.contributor.advisorHemberg, Erik
dc.contributor.authorZhou, Xinhe
dc.date.accessioned2023-01-19T19:56:25Z
dc.date.available2023-01-19T19:56:25Z
dc.date.issued2022-09
dc.date.submitted2022-09-16T20:24:45.356Z
dc.identifier.urihttps://hdl.handle.net/1721.1/147529
dc.description.abstractThis thesis presents an application of reinforcement learning and evolutionary computation for solving complex games with incomplete information and stochasticity. Although there has been significant recent progress on AI game players, traditional deep reinforcement learning methods have mainly shown success in games with simpler properties. In this thesis, we evaluate two deep reinforcement learning methods: policy gradient and evolutionary strategies for training the neural network behind the AI players for Ticket to Ride, a complex strategic board game. By comparing AI players’ performance and policies with existing heuristics players, we show that the AI players learn well under both training algorithms. Furthermore, the results indicate that training the AI players under the complete information game environment has a positive influence on their performance under the incomplete information game environment as well.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright MIT
dc.rights.urihttp://rightsstatements.org/page/InC-EDU/1.0/
dc.titleInvestigating Reinforcement Learning and Evolutionary Computation for Games with Stochasticity and Incomplete Information
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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