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dc.contributor.advisorDemaine, Erik D.
dc.contributor.authorAni, Joshua
dc.date.accessioned2023-03-31T14:35:50Z
dc.date.available2023-03-31T14:35:50Z
dc.date.issued2023-02
dc.date.submitted2023-02-27T18:43:21.420Z
dc.identifier.urihttps://hdl.handle.net/1721.1/150149
dc.description.abstractThe gizmo framework is a recent development of the gadget framework used for proving computational complexity results of videogames and other motion planning problems. This thesis explores three aspects of the gizmo framework: unsimulability (the inability of one gizmo to simulate another gizmo), universality (the ability of a gizmo to simulate all gizmos in its simulability class), and undecidability (the inability to decide whether a maze made of a gizmo is solvable). We give a proof that the 1- toggle cannot simulate the 2-toggle, as it contains important techniques. We explore a class of gizmos called dicrumbler variants, and give partial results for which ones simulate which others. We give universal gizmos for simulability classes Reg and DAG, and explore the concept of finding all the gizmos that simulate a particular gizmo, with partial results given for the dicrumbler. We show that reachability for a gizmo representing a counter in a counter machine is undecidable, and show several gizmo simulations. We give a proof that generalized New Super Mario Bros. is undecidable using one of the undecidable gizmos.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright MIT
dc.rights.urihttp://rightsstatements.org/page/InC-EDU/1.0/
dc.titleUnsimulability, Universality, and Undecidability in the Gizmo Framework
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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