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dc.contributor.advisorKlopfer, Eric
dc.contributor.authorWeinstein, Anna
dc.date.accessioned2023-07-31T19:33:48Z
dc.date.available2023-07-31T19:33:48Z
dc.date.issued2023-06
dc.date.submitted2023-06-06T16:35:12.651Z
dc.identifier.urihttps://hdl.handle.net/1721.1/151357
dc.description.abstractEducational practices are shifting to incorporate new curriculum guidelines and new technologies. At the same time, the field of augmented reality (AR) is rapidly expanding, enabling a new world of opportunities and requiring new approaches to UI/UX design. Incorporating Augmented Reality into classrooms provides a unique opportunity to create engaging, immersive, and transportative learning experiences. The following work explores the intersection of these threads, asking, how do we start designing for student interactions within the augmented classroom. These discussions will be rooted in WIT, a project which is aimed at exploring how headset based AR can be used to teach complex-systems learning in middle school classrooms as well as providing a platform to develop similar experiences. These concepts will also be discussed at a broader scale, first presenting considerations based on the affordances of AR and current education practices, then diving into the technology underpinning these ideas.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleDesigning Student Interactions to Explore Systems Thinking in Augmented Reality
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.orcid0000-0002-9541-7831
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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