MIT Libraries logoDSpace@MIT

MIT
View Item 
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Doctoral Theses
  • View Item
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Doctoral Theses
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Computational Gestural Making: A framework for exploring the creative potential of gestures, materials, and computational tools

Author(s)
Pinochet, Diego
Thumbnail
DownloadThesis PDF (82.54Mb)
Advisor
Knight, Terry
Terms of use
In Copyright - Educational Use Permitted Copyright retained by author(s) https://rightsstatements.org/page/InC-EDU/1.0/
Metadata
Show full item record
Abstract
The emergence of digital computation in design reinforced the traditional view that ‘to design’ is ‘to think,’ ‘to represent’ is ‘to plan,’ and ‘to make’ is ‘to fabricate.’ Under this computational design trichotomy, the uniqueness of the gesturing hand to sense, communicate, grasp, shape, and interface in the world has been traditionally overlooked, relegating making as a peripherical stage of the creative process where no intellectual development -apparently- occurs. I argue that hand gestures have the power of blurring the limits imposed by the computational trichotomy reframing design as an integrated process in which representing, thinking, and making are intertwined and inseparable. In this dissertation, I start from the assumption that ‘to make’ equals ‘to design,’ and propose a ‘computational gestural making’ framework to capture the potential of the interaction between human gestures, intelligent machine behavior, and material context. I explore the creative power of the thinking hand through the development of fabrication tools embedded with machine learning algorithms focusing on the interactive, material, and performative aspects of the making process. The scope of this doctoral research centers on establishing a Computational Gestural Making framework that (1) establishes a model for Human, Machine, and Material interaction (2) outlines the development and assessment of a gesture-based framework for interactive design and fabrication as a method for computational gestural making. (3) applies the proposed framework in case studies to assess the means and the effectiveness by which computational gestural making emerges as an alternative way of designing, embracing the uniqueness of the thinking hand as an agent for creating original and authored work.
Date issued
2023-06
URI
https://hdl.handle.net/1721.1/151465
Department
Massachusetts Institute of Technology. Department of Architecture
Publisher
Massachusetts Institute of Technology

Collections
  • Doctoral Theses

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

Login

Statistics

OA StatisticsStatistics by CountryStatistics by Department
MIT Libraries
PrivacyPermissionsAccessibilityContact us
MIT
Content created by the MIT Libraries, CC BY-NC unless otherwise noted. Notify us about copyright concerns.