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dc.contributor.advisorTedrake, Russ
dc.contributor.authorSonecha, Ria
dc.date.accessioned2023-07-31T19:46:06Z
dc.date.available2023-07-31T19:46:06Z
dc.date.issued2023-06
dc.date.submitted2023-06-06T16:34:55.475Z
dc.identifier.urihttps://hdl.handle.net/1721.1/151522
dc.description.abstractHaving 3D simulation models which represent the visual geometry and contact dynamics of arbitrary objects is important for achieving robust planning and control for robotic manipulation tasks and sim2real transfer. Currently, the most common solution for obtaining such models is generating them by hand. However, this process is not generalizable or scalable. Neural Radiance Fields (NeRFs) are able to generate photorealistic 3D renderings of arbitrary objects based only on a few RGB images. 3D meshes that are extracted from NeRFs are often complex and hard to use in simulation. In this thesis we propose geometric approaches based on convex optimization for simplifying such meshes into unions of primitive shapes so that they are faster and more accurate to simulate.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleGeometric Approaches for 3-Dimensional Shape Approximation
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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