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dc.contributor.advisorIsola, Phillip
dc.contributor.authorFrans, Kevin
dc.date.accessioned2023-07-31T19:54:42Z
dc.date.available2023-07-31T19:54:42Z
dc.date.issued2023-06
dc.date.submitted2023-06-06T16:34:54.162Z
dc.identifier.urihttps://hdl.handle.net/1721.1/151635
dc.description.abstractOne of the grand challenges of reinforcement learning is the ability to generalize to new tasks. However, general agents require a set of rich, diverse tasks to train on. Designing a ‘foundation environment’ for such tasks is tricky – the ideal environment would support a range of emergent phenomena, an expressive task space, and fast runtime. To take a step towards addressing this research bottleneck, this work presents Powderworld, a lightweight yet expressive simulation environment running directly on the GPU. Within Powderworld, two motivating challenges are presented, one for world-modelling and one for reinforcement learning. Each contains hand-designed test tasks to examine generalization. Experiments indicate that increasing the environment’s complexity improves generalization for world models and certain reinforcement learning agents, yet may inhibit learning in high-variance environments. Powderworld aims to support the study of generalization by providing a source of diverse tasks arising from the same core rules.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titlePowderworld: A Platform for Understanding Generalization via Rich Task Distributions
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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