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dc.contributor.authorFendt, Kurt
dc.coverage.temporalSpring 2004
dc.date.accessioned2023-10-16T21:28:07Z
dc.date.available2023-10-16T21:28:07Z
dc.date.issued2004-06
dc.identifier21W.765J-Spring2004
dc.identifier.other21W.765J
dc.identifier.other21L.489J
dc.identifier.otherCMS.845J
dc.identifier.otherIMSCP-MD5-54a04d2ed7df7656dabd2040650d005d
dc.identifier.urihttps://hdl.handle.net/1721.1/152439
dc.description.abstractThis course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspects determined by the text, the reader, the digital format? What kinds of narratives are especially suited for a nonlinear/ interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling?en
dc.language.isoen-US
dc.rightsThis site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions.en
dc.rightsAttribution-NonCommercial-ShareAlike 3.0 Unported*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/*
dc.subjectNarrativeen
dc.subjectInteractiveen
dc.subjectNon-Linearen
dc.subjectMulti-Linearen
dc.subjectDigitalen
dc.subjectPrinten
dc.subjectMediaen
dc.subjectTalmuden
dc.subjectNovelen
dc.subjectLiteratureen
dc.subjectFilmen
dc.subjectGamesen
dc.subjectStorylineen
dc.subjectTexten
dc.subjectStoryen
dc.subject21W.765Jen
dc.subject21L.489Jen
dc.subjectCMS.845Jen
dc.subject21W.765en
dc.subject21L.489en
dc.subjectCMS.845en
dc.title21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2004en
dc.title.alternativeInteractive and Non-Linear Narrative: Theory and Practiceen
dc.typeLearning Object
dc.contributor.departmentMassachusetts Institute of Technology. Program in Comparative Media Studies/Writing
dc.contributor.departmentMassachusetts Institute of Technology. Literature Section
dc.audience.educationlevelUndergraduate
dc.subject.cip240103en
dc.subject.cipHumanities/Humanistic Studiesen
dc.date.updated2023-10-16T21:28:17Z


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