dc.contributor.author | Fendt, Kurt | |
dc.coverage.temporal | Spring 2004 | |
dc.date.accessioned | 2023-10-16T21:28:07Z | |
dc.date.available | 2023-10-16T21:28:07Z | |
dc.date.issued | 2004-06 | |
dc.identifier | 21W.765J-Spring2004 | |
dc.identifier.other | 21W.765J | |
dc.identifier.other | 21L.489J | |
dc.identifier.other | CMS.845J | |
dc.identifier.other | IMSCP-MD5-54a04d2ed7df7656dabd2040650d005d | |
dc.identifier.uri | https://hdl.handle.net/1721.1/152439 | |
dc.description.abstract | This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspects determined by the text, the reader, the digital format? What kinds of narratives are especially suited for a nonlinear/ interactive format? Are there stories that can only be told in a digital format? What can we learn from early non-digital examples of non-linear and interactive story telling? | en |
dc.language.iso | en-US | |
dc.rights | This site (c) Massachusetts Institute of Technology 2023. Content within individual courses is (c) by the individual authors unless otherwise noted. The Massachusetts Institute of Technology is providing this Work (as defined below) under the terms of this Creative Commons public license ("CCPL" or "license") unless otherwise noted. The Work is protected by copyright and/or other applicable law. Any use of the work other than as authorized under this license is prohibited. By exercising any of the rights to the Work provided here, You (as defined below) accept and agree to be bound by the terms of this license. The Licensor, the Massachusetts Institute of Technology, grants You the rights contained here in consideration of Your acceptance of such terms and conditions. | en |
dc.rights | Attribution-NonCommercial-ShareAlike 3.0 Unported | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-sa/3.0/ | * |
dc.subject | Narrative | en |
dc.subject | Interactive | en |
dc.subject | Non-Linear | en |
dc.subject | Multi-Linear | en |
dc.subject | Digital | en |
dc.subject | Print | en |
dc.subject | Media | en |
dc.subject | Talmud | en |
dc.subject | Novel | en |
dc.subject | Literature | en |
dc.subject | Film | en |
dc.subject | Games | en |
dc.subject | Storyline | en |
dc.subject | Text | en |
dc.subject | Story | en |
dc.subject | 21W.765J | en |
dc.subject | 21L.489J | en |
dc.subject | CMS.845J | en |
dc.subject | 21W.765 | en |
dc.subject | 21L.489 | en |
dc.subject | CMS.845 | en |
dc.title | 21W.765J / 21L.489J / CMS.845J Interactive and Non-Linear Narrative: Theory and Practice, Spring 2004 | en |
dc.title.alternative | Interactive and Non-Linear Narrative: Theory and Practice | en |
dc.type | Learning Object | |
dc.contributor.department | Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing | |
dc.contributor.department | Massachusetts Institute of Technology. Literature Section | |
dc.audience.educationlevel | Undergraduate | |
dc.subject.cip | 240103 | en |
dc.subject.cip | Humanities/Humanistic Studies | en |
dc.date.updated | 2023-10-16T21:28:17Z | |