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dc.contributor.advisorPrelec, Drazen
dc.contributor.authorCashman, Matthew
dc.date.accessioned2023-11-02T20:06:38Z
dc.date.available2023-11-02T20:06:38Z
dc.date.issued2023-09
dc.date.submitted2023-08-25T19:53:44.309Z
dc.identifier.urihttps://hdl.handle.net/1721.1/152661
dc.description.abstractI present three essays that examine information flows and behavior. The first examines the effect of sequential play in Public Goods Games in cases where players move one after another but do not see each others’ moves. Even with no information flow—when there is nothing to see of others’ decisions—order of play affects contributions to the public good. The second essay considers pre-play socializing and its effects on coordination games and hold-up games. Pre-play small-talk results in better outcomes even when players talk before they know they will be playing a game—before they have anything of strategic relevance to say. The third essay presents a novel quantitative, empirical means of measuring the flow of memes through minds. Most ways of learning what other people know rely on strong commitments to what the right question to ask is. Using cloze completion tasks I outline a principled, content-agnostic method of estimating how much information from a given text is stored in a reader’s mind.
dc.publisherMassachusetts Institute of Technology
dc.rightsAttribution-NonCommercial 4.0 International (CC BY-NC 4.0)
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.titleNothing to See, Nothing to Say, and Noting How Much Three Essays on Information and Behavior
dc.typeThesis
dc.description.degreePh.D.
dc.contributor.departmentSloan School of Management
dc.identifier.orcid0000-0002-1041-6128
mit.thesis.degreeDoctoral
thesis.degree.nameDoctor of Philosophy


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