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dc.contributor.advisorKlopfer, Eric
dc.contributor.authorZheng, Winnie
dc.date.accessioned2023-11-02T20:06:45Z
dc.date.available2023-11-02T20:06:45Z
dc.date.issued2023-09
dc.date.submitted2023-10-03T18:21:17.056Z
dc.identifier.urihttps://hdl.handle.net/1721.1/152663
dc.description.abstractStarLogo Nova is a powerful agent-based game and simulation programming environment designed for classroom learning. This modeling tool allows students to apply their creativity and replicate real-world phenomena through game-like coding and scientific knowledge. However, the current agent-to-environment interaction is limited, with the environment(terrain) possibly affected by the agent’s action, but unable to initiate actions autonomously. This thesis proposes an innovative approach to Star- Logo Nova by transforming the static environment into a dynamic structure made of thousands of patch agents. In this new framework, the traditional static terrain is now composed of a collection of independent patch agents, each with its own behaviors and traits. This transformation enables the patch agents to actively interact with each other and the surrounding agents, expanding potential for a more complex and responsive simulation.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titlePatches As Agents
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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