MIT Libraries logoDSpace@MIT

MIT
View Item 
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Winning at Pokémon Random Battles Using Reinforcement Learning

Author(s)
Wang, Jett
Thumbnail
DownloadThesis PDF (1.299Mb)
Advisor
Tenenbaum, Joshua
Terms of use
In Copyright - Educational Use Permitted Copyright retained by author(s) https://rightsstatements.org/page/InC-EDU/1.0/
Metadata
Show full item record
Abstract
Pokémon battling is a challenging domain for reinforcement learning techniques, due to the massive state space, stochasticity, and partial observability. We demonstrate an agent which employs a Monte Carlo Tree Search informed by a actor-critic network trained using Proximal Policy Optimization with experience collected through self-play. The agent peaked at rank 8 (1693 Elo) on the official Pokémon Showdown gen4randombattles ladder, which is the best known performance by any non-human agent for this format. This strong showing lays the foundation for superhuman performance in Pokémon and other complex turn-based games of imperfect information, expanding the viability of methods which have historically been used in perfect-information games.
Date issued
2024-02
URI
https://hdl.handle.net/1721.1/153888
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Publisher
Massachusetts Institute of Technology

Collections
  • Graduate Theses

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

Login

Statistics

OA StatisticsStatistics by CountryStatistics by Department
MIT Libraries
PrivacyPermissionsAccessibilityContact us
MIT
Content created by the MIT Libraries, CC BY-NC unless otherwise noted. Notify us about copyright concerns.