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dc.contributor.advisorDemaine, Erik D.
dc.contributor.authorLuo, Victor
dc.date.accessioned2024-09-16T13:49:23Z
dc.date.available2024-09-16T13:49:23Z
dc.date.issued2024-05
dc.date.submitted2024-07-11T14:36:32.249Z
dc.identifier.urihttps://hdl.handle.net/1721.1/156791
dc.description.abstractThis Master’s thesis investigates three diverse problem domains through the lens of computational inapproximability: Max 2SAT-3, the Net tile-rotating puzzle family, and the mobile game Euclidea. Max 2SAT-3 is a problem long known to be APX-complete, but finding a clear proof is harder than one might expect. We examine the history of Max 2SAT-3, addressing past misconceptions and clarifying where the reduction chain has been opaque, and present a novel proof of its APX-completeness. Net variants form a wide class of puzzles with lots of potential for future research. We introduce a natural optimization variant of Net and demonstrate its inapproximability, as well as consolidate existing findings and present other new results. Euclidea is a mobile game based on Euclidean straightedge-and-compass constructions. We define the game as an optimization problem and establish its APX-hardness, as well as discuss challenges in upper-bounding its complexity, relating to current knowledge gaps regarding the constructible and algebraic numbers.
dc.publisherMassachusetts Institute of Technology
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.titleMax 2SAT-3, Net, Euclidea: Techniques and Results in Computational Inapproximability
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


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