Show simple item record

dc.contributor.advisorDemaine, Erik D.
dc.contributor.authorLiu, Jason
dc.date.accessioned2024-09-16T13:51:26Z
dc.date.available2024-09-16T13:51:26Z
dc.date.issued2024-05
dc.date.submitted2024-07-11T14:37:04.884Z
dc.identifier.urihttps://hdl.handle.net/1721.1/156825
dc.description.abstractStephen’s Sausage Roll is a relatively unstudied puzzle game with a fascinating set of mechanics for computational hardness problems. The only past results are from a class project in MIT’s 6.5440 class of Fall 2023, which only dealt with two specific subsets of the mechanics restricted to two-dimensional forms of the game [1]. This project presents a more complete characterization of problems based off of Stephen’s Sausage Roll, and provides solutions for a significant portion. In particular, both variants of Stephen’s Sausage Roll considered in prior work can be solved by one of these results.
dc.publisherMassachusetts Institute of Technology
dc.rightsIn Copyright - Educational Use Permitted
dc.rightsCopyright retained by author(s)
dc.rights.urihttps://rightsstatements.org/page/InC-EDU/1.0/
dc.titleFurther Hardness Results for Stephen’s Sausage Roll
dc.typeThesis
dc.description.degreeM.Eng.
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
mit.thesis.degreeMaster
thesis.degree.nameMaster of Engineering in Electrical Engineering and Computer Science


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record