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On Solving Larger Games: Designing New Algorithms Adaptable to Deep Reinforcement Learning

Author(s)
Liu, Mingyang
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Advisor
Ozdaglar, Asuman
Farina, Gabriele
Terms of use
Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Copyright retained by author(s) https://creativecommons.org/licenses/by-nc-nd/4.0/
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Abstract
In this thesis, we explore the design of algorithms capable of handling large games where the state space is too large to store strategies in a tabular format from a theoretical perspective. Specifically, we focus on developing algorithms suitable for deep reinforcement learning in two-player zero-sum extensive-form games. There are three critical properties for effective deep multi-agent reinforcement learning: (last/best) iterate convergence, efficient utilization of stochastic trajectory feedback, and theoretically sound avoidance of importance sampling corrections. Chapter 3 introduces Regularized Optimistic Mirror Descent (Reg-OMD), which provably converges to the Nash equilibrium (NE) linearly in last-iterate. Chapter 4 shows that algorithms based on regret decomposition enjoy best-iterate convergence to the NE. Chapter 5 proposes Q-value based Regret Minimization (QFR), which achieves all three properties simultaneously.
Date issued
2025-02
URI
https://hdl.handle.net/1721.1/158922
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Publisher
Massachusetts Institute of Technology

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