MIT Libraries logoDSpace@MIT

MIT
View Item 
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
  • DSpace@MIT Home
  • MIT Libraries
  • MIT Theses
  • Graduate Theses
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Dynamic Scene Editing via Semantically Trained 3D Guassians

Author(s)
Lam, Jordan
Thumbnail
DownloadThesis PDF (24.94Mb)
Advisor
Wornell, Gregory W.
Terms of use
In Copyright - Educational Use Permitted Copyright retained by author(s) https://rightsstatements.org/page/InC-EDU/1.0/
Metadata
Show full item record
Abstract
Image-based 3D scene reconstruction continues to be a challenge as it involves solving both the sufficient 3D representation problem and the 3D reconstruction itself. One approach to tackle the rendering problem is 3D Gaussian Splatting because of its potential to produce fast and realistic renders via 3D Gaussian representation. With many applications in the entertainment industry, there is motivation in using 3D Gaussian Splatting for not only reconstructing 3D dynamic scenes but also editing them. However, extending the problem to dynamic 3D scenes proves to be a challenging task as it involves discerning the correct representation of a 3D scene while maintaining the capability to render in real time. State-ofthe-art methods have proposed methods that reconstruct dynamic scenes or edit static scenes, but the problem of editing dynamic scenes is still underexplored. This thesis analyzes the feasibility of editing semantically trained Gaussians for dynamic 3D scene editing. By training 3D Gaussians to represent the semantics across the time steps of a dynamic 3D scene, these primitives can be combined with an image editing pipeline to perform real-time, realistic 3D scene editing. Results show that editing segmented 3D Gaussians produces higher-quality and efficient renders as compared to editing without segmentation. However, when evaluated for mainstream applications, results show the impracticality of this pipeline and draw focus to memory and editing limitations that need to be further researched for future advances in 3D Gaussian Splatting.
Date issued
2025-05
URI
https://hdl.handle.net/1721.1/162734
Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Publisher
Massachusetts Institute of Technology

Collections
  • Graduate Theses

Browse

All of DSpaceCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

My Account

Login

Statistics

OA StatisticsStatistics by CountryStatistics by Department
MIT Libraries
PrivacyPermissionsAccessibilityContact us
MIT
Content created by the MIT Libraries, CC BY-NC unless otherwise noted. Notify us about copyright concerns.