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dc.contributor.advisorGlorianna Davenport.en_US
dc.contributor.authorBarry, Barbara A. (Barbara Ann), 1967-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2005-11-08T19:43:46Z
dc.date.available2005-11-08T19:43:46Z
dc.date.copyright2000en_US
dc.date.issued2000en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/29542
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 2000.en_US
dc.descriptionIncludes bibliographical references (p. 61-63).en_US
dc.description.abstractStories take hundreds of different forms and serve many functions. They can be as energetic as an entire life story or as simple as a case of directions to a favorite beach. Storytelling processes are challenged and changed by technological developments in the worlds of text and image manipulation. The invention of writing changed the story from an orally recounted form which was mediated by the storyteller, to a recorded exact version, instead of a fleeting experience, a spoken weaving of a storyteller's tale. The story became an immutable object. In cinema stories are told with a sequence of juxtaposed still images moving at a speed fast enough to fool the eye into seeing a continuously changing image instead of one image after another. Television eventually coerced storytelling into 30-minute segments linked together, week by week, over a season broadcast to a large audience. The invention of the computer allowed storytelling to become flexible within a smaller granularity of content. Using the computer capabilities for storage and manipulation of information, authors can design stories and present them to different viewing audiences in different ways. Mobile computing, like the technological developments that came before it, will demand its own storytelling processes and story forms. This thesis defines a specific storytelling process, which I call Transactional Storytelling. Transactional Storytelling is the construction of story through trade and repurposing of images and image sequences. StoyBeads are wearable computers developed as a tool for constructing image-based stories by allowing users to sequence and trade story pieces of image and text. StoyBeads are modular, wearable computer necklaces made of tiny computer "beads" capable of storing or displaying images. Beads communicate by infrared light, allowing the trade of digital images by beaming from bead to bead or by trade of a physical bead containing images. My thesis proposes a tool for mobile story creation that will produce a unique storytelling process for constructing image-based stories.en_US
dc.description.statementofresponsibilityBarbara A. Barry.en_US
dc.format.extent69 p.en_US
dc.format.extent4007829 bytes
dc.format.extent4007635 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleStory beads : a wearable for distributed and mobile storytellingen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc48591538en_US


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