Show simple item record

dc.contributor.advisorLeonard McMillan.en_US
dc.contributor.authorBuehler, Christopher James, 1974-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2006-03-24T18:01:53Z
dc.date.available2006-03-24T18:01:53Z
dc.date.copyright2002en_US
dc.date.issued2002en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/29906
dc.descriptionThesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.en_US
dc.descriptionIncludes bibliographical references (p. 157-163).en_US
dc.description.abstractComputer graphics researchers recently have turned to image-based rendering to achieve the goal of photorealistic graphics. Instead of constructing a scene with millions of polygons, the scene is represented by a collection of photographs along with a greatly simplified geometric model. This simple representation allows traditional light transport simulations to be replaced with basic image-processing routines that combine multiple images together to produce never-before-seen images from new vantage points. This thesis presents a new image-based rendering algorithm called unstructured lumigraph rendering (ULR). ULR is an image-based rendering algorithm that is specifically designed to work with unstructured (i.e., irregularly arranged) collections of images. The algorithm is unique in that it is capable of using any amount of geometric or image information that is available about a scene. Specifically, the research in this thesis makes the following contributions: * An enumeration of image-based rendering properties that an ideal algorithm should attempt to satisfy. An algorithm that satisfies these properties should work as well as possible with any configuration of input images or geometric knowledge. * An optimal formulation of the basic image-based rendering problem, the solution to which is designed to satisfy the aforementioned properties. * The unstructured lumigraph rendering algorithm, which is an efficient approximation to the optimal image-based rendering solution. * A non-metric ULR algorithm, which generalizes the basic ULR algorithm to work with uncalibrated images. * A time-dependent ULR algorithm, which generalizes the basic ULR algorithm to work with time-dependent data.en_US
dc.description.statementofresponsibilityby Christopher James Buehler.en_US
dc.format.extent163 p.en_US
dc.format.extent6842427 bytes
dc.format.extent6842234 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleRendering from unstructured collections of imagesen_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc51549479en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record