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dc.contributor.advisorDeb K. Roy.en_US
dc.contributor.authorGorniak, Peter Johnen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciencesen_US
dc.date.accessioned2008-02-28T16:18:41Z
dc.date.available2008-02-28T16:18:41Z
dc.date.copyright2005en_US
dc.date.issued2005en_US
dc.identifier.urihttp://dspace.mit.edu/handle/1721.1/33884en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/33884
dc.descriptionThesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2005.en_US
dc.descriptionIncludes bibliographical references (p. 89-95).en_US
dc.description.abstractNatural language use relies on situational context. The meaning of words and utterances depend on the physical environment and the goals and plans of communication partners. These facts should be central to theories of language and automatic language understanding systems. Instead, they are often ignored, leading to partial theories and systems that cannot fully interpret linguistic meaning. I introduce a new computational theory of conceptual structure that has as its core claim that concepts are neither internal nor external to the language user, but instead span the objective-subjective boundary. This theory proposes interaction and prediction as a central theme, rather than solely emphasizing deducing, sensing or acting. To capture the possible interactions between subject and object, the theory relies on the notion of perceived affordances: structured units of interaction that can be used for prediction at certain levels of abstraction. By using perceived affordances as a basis for language understanding, the theory accounts for many aspects of the situated nature of human language use. It provides a unified solution to a number of other demands on a theory of language understanding including conceptual combination, prototypicality effects, and the generative nature of lexical items.en_US
dc.description.abstract(cont.) To support the theory, I describe an implementation that relies on probabilistic hierarchical plan recognition to predict possible interactions. The elements of a recognized plan provide an instance of perceived affordances which are used by a linguistic parser to ground the meaning of words and grammatical constituents. Evaluations performed in a multiuser role playing game environment show that this implementation captures the meaning of free-form spontaneous directive speech acts that cannot be understood without taking into account the intentional and physical situation of speaker and listener.en_US
dc.description.statementofresponsibilityby Peter John Gorniak.en_US
dc.format.extent95 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/33884en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture. Program In Media Arts and Sciencesen_US
dc.titleThe affordance-based concepten_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc66465016en_US


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