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dc.contributor.advisorGeorge N. Stiny.en_US
dc.contributor.authorVerbeeck, Kennyen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2006-12-18T20:44:25Z
dc.date.available2006-12-18T20:44:25Z
dc.date.copyright2006en_US
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/35124
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2006.en_US
dc.descriptionIncludes bibliographical references (leaves [87]-[98]).en_US
dc.description.abstractAs designers have become more eloquent in the exploitation of the powerful yet generic calculating capabilities of the computer, contemporary architectural practice seems to have set its mind on creating a logic machine that designs from predetermined constraints. Generating form from mathematical formulae thus gives the design process a scientific twist that allows the design to present itself as the outcome to a rigorous and objective process. So far, several designer-computer relations have been explored. The common designer-computer models are often described as either pre-rational or post-rational. Yet another approach would be the irrational. The hypothesis is that the early design process is in need of the unexpected, rather than iron logic. This research investigated how the use of randomness as a generative principle could present the designer with a creative design environment. The analysis and reading of randomness in art and architecture production takes as examples works of art where the artist/designer saw uncertainty or unpredictability as an intricate part of the process. The selected works incorporate, mostly, an instigating and an interpreting party embedded in the making of the work.en_US
dc.description.abstract(cont.) The negotiations of boundaries between both parties determine the development of the work. Crucial to the selected works of art was the rendering of control or choice from one party to another - whether human, machine or nature - being used as a generative principle. Jackson Pollock serves as the analog example of a scattered computation: an indefinite number of calculations, of which each has a degree of randomness, that relate in a rhizomic manner. Pollock responds to each of these outcomes, allowing the painting to form from intentions rather than expectations. This looking and acting aspect to Pollock's approach is illustrated in the Jackson Pollock shape grammar. Ultimately the investigation of randomness in art is translated to architecture by comparing the Pollock approach in his drip paintings to Greg Lynn's digital design process in the Port Authority Gateway project. In the Pollock approach to digital design agency is given to the tools at hand, yet at the same time, the sheer indefinite number of designer-system interactions allows the design to emerge out of that constructive dialogue in an intuitive manner.en_US
dc.description.statementofresponsibilityby Kenny Verbeeck.en_US
dc.format.extent86, [11] leavesen_US
dc.format.extent5529056 bytes
dc.format.extent5533984 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture.en_US
dc.titleRandomness as a generative principle in art and architectureen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc71790501en_US


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