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dc.contributor.advisorTerry Knight.en_US
dc.contributor.authorDe Biswas, Kaustuv Kantien_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2006-12-18T20:45:08Z
dc.date.available2006-12-18T20:45:08Z
dc.date.copyright2006en_US
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/35129
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2006.en_US
dc.descriptionIncludes bibliographical references (leaves 48-50).en_US
dc.description.abstractFrom the very early phases of design conception, designers use sketches as a powerful design tool. Sketches are however ambiguous. Meanings are associated on fly as the designer 'comes up' with certain ideas while working with it. There is no hierarchy in a sketch. In fact 'structure' is established only after meanings are applied to the sketch. However even in such structurally and conceptually fluid territory, the designer solves most of his design problems and very often comes to quick resolutions. To understand this fascinating tool and how the designer interacts with it, we need to understand how we visually interpret sketches. The process of design is also a reflective act. The designer keeps changing his perspectives and focus based on the unexpected opportunities that emerge from such reflection. Computational systems used today in design exploration are not capable of doing so. On the contrary these systems model the world in a very rigid structured way and cannot produce design ideas beyond what their preset description anticipates.en_US
dc.description.abstract(cont.) From this perspective there is no novelty, or surprise, in such systems. As a step forward, this thesis proposes the following: 1. Visual Schemas as procedural units of visual memory. They schematically store real world knowledge (courtyard) and form the basis for interpretation. 2. Separation of Shape and Visual Concepts. This thesis suggests that shapes are flat and abstract collection of parts, while visual concepts are subjective and hierarchic ideas, which are formed from the shapes through interpretation. A LISP machine is presented as a basic computational framework for implementing and establishing the model that is proposed. It observes a relatively simple architectural sketch, interprets it reflectively through the activation of potential, alternative contexts, and then gives a collection of concepts that it manages to 'see' in the sketch.en_US
dc.description.statementofresponsibilityby Kaustuv Kanti de Biswas.en_US
dc.format.extent50 leavesen_US
dc.format.extent1644290 bytes
dc.format.extent1644883 bytes
dc.format.mimetypeapplication/pdf
dc.format.mimetypeapplication/pdf
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture.en_US
dc.titleA computational model of visual interpretationen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc71792984en_US


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