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dc.contributor.advisorGlorianna Davenport.en_US
dc.contributor.authorNemirovsky, Paul, 1975-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciencesen_US
dc.date.accessioned2007-02-21T11:47:23Z
dc.date.available2007-02-21T11:47:23Z
dc.date.copyright2006en_US
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/36157
dc.descriptionThesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.en_US
dc.descriptionIncludes bibliographical references (p. 106-108).en_US
dc.description.abstractWhenever we use computers to interact with media, our experience is that of direct control, and the goal of our interactions is either artifact-production (the editor paradigm) or passive exploration (the browser paradigm). This thesis proposes an alternative: a model of media interaction based on the ideas of non-idiomatic improvisation that encourages active exploration of media and its structures. We argue that in order to facilitate this kind of exploration, (1) computational tools must actively participate in the creative process and (2) the interaction framework must allow structural exploration of media. This leads to our main claim: improvisation should be considered a valid and appropriate paradigm for media interaction. To this extent, we present a Cognitive Model of Improvisational action (CMIA) that integrates element-centric and process-centric (structural) modes of control into a single framework for media exploration. This model allows participants to switch their attention between compositional elements and structural processes.en_US
dc.description.abstract(cont.) The model is argued to be particularly powerful in leading us to novel spaces for media creation and consumption. We follow by presenting the Emonic Environment (Implementation), an interactive system built on the principles of CMIA. We conclude by describing two studies (Scenarios a Experiments) that analyze the ways in which Emonic Environment affects how people interact and think about their interactions with digital media. These studies illustrate the potential of CMIA as a paradigm for interaction between humans and machines.en_US
dc.description.statementofresponsibilityby Paul Nemirovsky.en_US
dc.format.extent110 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture. Program In Media Arts and Sciencesen_US
dc.titleImprovisational interaction : a framework for structural exploration of mediaen_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc72841276en_US


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