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dc.contributor.advisorGreg Andrews and Brent Appleby.en_US
dc.contributor.authorSchaaf, Brianen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Aeronautics and Astronautics.en_US
dc.date.accessioned2007-02-21T13:21:44Z
dc.date.available2007-02-21T13:21:44Z
dc.date.copyright2006en_US
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/36285
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2006.en_US
dc.descriptionIncludes bibliographical references (p. 129-134).en_US
dc.description.abstractAs more legged robots have begun to be developed for their obvious advantages in overall maneuverability and mobility over rough terrain and difficult obstacles, their shortcomings over flat terrain have become more apparent. These robots plod along at extremely low speeds even when the ground is flat and level due to the fact that virtually all legged robots use a very stable, very slow walking gait to move, regardless of whether the ground is flat or rough. The simplest way of solving this problem is to use the same method as legged animals: simply change the gait from a walk to a faster more dynamic gait in order to increase the robot's speed. It would be extremely useful if legged robots were capable of moving across flat ground at high velocities while still retaining their ability to cross extremely rough or broken ground. Unfortunately, dynamic gaits are quite difficult to program by hand and only minimal research has been done on them. This thesis evaluates the use of two different types of learning algorithms (a genetic algorithm and a modified gradient-climbing reinforcement learning algorithm) as applied to the problem of developing dynamic gaits for a simulation of the Sony Aibo robot.en_US
dc.description.abstract(cont.) The two algorithms are tested using a random starting population and a high-fitness starting population and the results from both tests are compared. The research focuses on three different types of dynamic gaits: the trot, the canter, and the gallop. The efficiencies of the learned gaits are compared to each other in order to try to determine the best type of high-speed gait for use on the Aibo robot. Problems with the design of the Aibo robot as related to performing dynamic gaits are also identified and solutions are proposed.en_US
dc.description.statementofresponsibilityby Brian Schaaf.en_US
dc.format.extent134 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectAeronautics and Astronautics.en_US
dc.titleUsing learning algorithms to develop dynamic gaits for legged robotsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Aeronautics and Astronautics
dc.identifier.oclc77536181en_US


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