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dc.contributor.advisorPatricia Maes.en_US
dc.contributor.authorSadi, Sajid H. (Sajid Hassan)en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciencesen_US
dc.date.accessioned2007-05-16T18:31:10Z
dc.date.available2007-05-16T18:31:10Z
dc.date.copyright2006en_US
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/37402
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2006.en_US
dc.descriptionIncludes bibliographical references (p. 87-89).en_US
dc.description.abstractAs technology moves forward, electronics have enmeshed with every aspect of daily life. Some pioneers have also embraced electronics as a means of expression and exploration, creating the fields of wearable computing and electronic textiles. While wearable computing and electronic textiles seem superficially connected as fields of investigation, in fact they are currently widely separated. However, as the field of electronic textiles grows and matures, it has become apparent that better tools and techniques are necessary in order for artists and designers interested in using electronic textiles as a means of expression and function to be able to use the full capabilities of the available technology. It remains generally outside the reach of the average designer or artist to create e-textile experiences, thus preventing them from appropriating the technology, and in turn allowing the general public to accept and exploit the technology. There is clearly a need to facilitate this cross-pollination between the technical and design domains both in order to foster greater creativity and depth in the field of electronic textiles, and in order to bring greater social acceptability to wearable computing.en_US
dc.description.abstract(cont.) This thesis introduces behavioral textiles, the intersection of wearable computing and electronic textiles that brings the interactive capability of wearable electronics to electronic textiles. As a means of harnessing this capability, the thesis also presents subTextile, a powerful and novel visual programming language and development. Design guidelines for hardware that can be used with the development environment to create complete behavioral textile systems are also presented. Using a rich, goal-oriented interface, subTextile makes it possible for novices to explore electronic textiles without concern for technical details. This thesis presents the design considerations and motivations that drove the creation of subTextile. Also presented are the result of a preliminary evaluation of the language, done with a sample chosen to represent users with varying capabilities in both the technical and design domains.en_US
dc.description.statementofresponsibilityby Sajid H. Sadi.en_US
dc.format.extent96 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectArchitecture. Program In Media Arts and Sciencesen_US
dc.titlesubTextile : a construction kit for computationally enabled textilesen_US
dc.title.alternativeConstruction kit for computationally enabled textilesen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc123021545en_US


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