Now showing items 72-91 of 171

    • I carry you in my heart : facing an incurable prenatal diagnosis 

      Sconyers, Emma (Emma G.) (Massachusetts Institute of Technology, 2014)
      Prenatal diagnosis has given doctors the ability to predict problems before a child is even born. But what happens when the information gleaned from these tests is that the child is fatally sick? Doctors call these "futile" ...
    • Imaginaries of the Asian modern 

      Lé, Lan Xuân (Massachusetts Institute of Technology, 2009)
      In an age of globalization, texts increasingly migrate not only out of their native medium, but their native countries as well. Within the East Asian region, a booming television program trade circulates television texts, ...
    • Indian comics as public culture 

      Das, Abhimnanyu, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2009)
      The Amar Chitra Katha (ACK) series of comic books have, since 1967, dominated the market for domestic comic books in India. In this thesis, I examine how these comics function as public culture, creating a platform around ...
    • Information visualization as creative nonfiction 

      Zhang, Jia, Ph. D. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2013)
      Information visualizations are an important means through which we communicate knowledge. By considering visualizations as data-driven narratives, this thesis uses narrative thinking as an orienting concept to support the ...
    • Information visualization for the people 

      Danziger, Michael (Michael J.) (Massachusetts Institute of Technology, 2008)
      The design of information visualization, defined as the interactive, graphical presentation of data, is on the verge of a significant paradigm shift brought on by the continued maturation of the Information Age. Its ...
    • Interactive data narrative : designing for public engagement 

      Craig, Heather (Heather Hult) (Massachusetts Institute of Technology, 2015)
      Interactive data narrative, or the crafting of interactive online stories based upon new or existing data, has grown dramatically over the last several years. Data is increasingly available through such mechanisms as ...
    • Internet killed the Michelin star : the motives of narrative and style in food text creation on social media 

      Zeamer, Victoria Jean (Massachusetts Institute of Technology, 2018)
      Digital representations of food (food texts) have become mainstream content on social media sites and digital streaming sites. While they accomplish some similar goals to their analog counterparts (e.g. in-print cookbooks), ...
    • Interpreting abstract games : the metaphorical potential of formal game elements 

      Begy, Jason Scott (Massachusetts Institute of Technology, 2010)
      As cultural artifacts, abstract games offer unique challenges to critical interpretation. This is largely due to the fact that such games lack a fictional element: there are no characters, no settings, and no narratives ...
    • Intimate worlds : reading for intimate affects in contemporary video games 

      Doyle-Myerscough, Kaelan (Massachusetts Institute of Technology, 2018)
      When we think of pleasures to be found in video games, we often talk about power, control, agency, and fun. But to center these pleasures is to privilege certain stories, players, actions and possibility spaces. This thesis ...
    • Invisible scars : how domestic violence victims have been left out of the discussion on traumatic brain injuries 

      Mongilio, Heather (Massachusetts Institute of Technology, 2018)
      Traumatic brain injuries are one of the most common injuries in domestic violence, with studies finding that approximately 75 percent of women tested report at least one TBI. These injuries leave invisible scars in the ...
    • Journey to the East : the re(make) of Chinese animation 

      Huang, He, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
      This thesis attempts to look at how Chinese animation cinema has evolved over the years and how the Chinese nation is being constructed and contested through animation filmic texts and animation filmmaking practices as ...
    • Knock-offs, fakes, replicas, and reals : a cultural supply chain of counterfeit fashion 

      Swartz, Deja Elana (Massachusetts Institute of Technology, 2009)
      This thesis attempts to uncover the emotional and cultural economics of material culture. What does it mean for material good to be "fake"? What are the salient aspects that are being copied and are those aspects purely ...
    • Laugh out loud in real life : women's humor and fan identity 

      Klink, Madeline LeNore (Massachusetts Institute of Technology, 2010)
      The emerging field of fan studies has, until recently, been defined only by the research that has taken place within it. Almost universally, this research focuses on self-identified fans. However, scholars are beginning ...
    • Life after hate : recovering from racism 

      Couch, Christina (Christina Stewart) (Massachusetts Institute of Technology, 2015)
      Life After Hate is a nonprofit organization dedicated to helping white supremacists transition out of the extremist lifestyle and to helping those outside the supremacist community understand how these groups work. Founded ...
    • Listening in code : process and politics in interactive musical works 

      Stuhl, Andy Kelleher (Massachusetts Institute of Technology, 2016)
      As everyday musical experiences move further into software platforms, an interest among musicians in taking fuller advantage of computational media produces a strand of interactive, software-based musical works I call open ...
    • Living in the shadow of Mauna Loa 

      Hirji, Zahra R. (Zahra Rafik) (Massachusetts Institute of Technology, 2013)
      One of Hawaii's most dangerous natural hazards is sitting in plain sight: Mauna Loa volcano. The mighty mountain makes up more than fifty percent of the island and is the largest volcano on Earth. Since 1843, when people ...
    • The mascot and the refugee : survival strategies for the new urban jungle 

      Giaimo, Cara J (Massachusetts Institute of Technology, 2015)
      As humans rebuild the world to suit our needs, many of our fellow creatures simply get out of the way-but others try their luck alongside us. Austin, Texas is home to two notable urban wildlife populations. In the early ...
    • Mask and closet ; or, "Under the Hood" : metaphors and representations of homosexuality in American superhero comics after 1985 

      Mandel, Susannah (Massachusetts Institute of Technology, 2003)
      An examination of the changing representation of male homosexuality in American superhero comics between the years 1986 and 2003. The thesis gives some theoretical attention to problems of epistemology, and the uses of ...
    • Mastery and the mobile future of massively multiplayer games 

      Roy, Daniel, S.M. Massachusetts Institute of Technology (Massachusetts Institute of Technology, 2007)
      What game design opportunities do we create when we extend massively multiplayer online games (MMOs) to cell phones? MMOs allow us to create representations of our own increasing mastery, and mobile gives us better access ...
    • Maximum containment : the most controversial labs in the world 

      Bruzek, Alison K. (Allison Kim) (Massachusetts Institute of Technology, 2013)
      In 2002, following the September 11th attacks and the anthrax letters, the United States allocated money to build two maximum containment biology labs. Called Biosafety Level 4 (BSL-4) facilities, these labs were built to ...