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dc.contributor.advisorJovan Popovic.en_US
dc.contributor.authorWang, Robert Yuanboen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.en_US
dc.date.accessioned2008-02-27T22:45:38Z
dc.date.available2008-02-27T22:45:38Z
dc.date.copyright2007en_US
dc.date.issued2007en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/40542
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.en_US
dc.descriptionIncludes bibliographical references (p. 49-52).en_US
dc.description.abstractEnveloping (or skinning) is the process that relates a skeleton, which an animator controls, to a 3-D surface mesh, which the audience sees. This process is necessary in most computer graphics applications that involve animated characters. The complexity (and speed) of enveloping solutions vary from photo-realistic muscle simulations used for movie production, to artifact-ridden heuristics such as linear blend skinning used for video games and training simulations. We propose a method for example-based enveloping of 3-D characters. We can approximate the output of muscle simulations or other high-quality enveloping tools with a model that can be evaluated at speeds comparable to the fastest enveloping techniques. Our technique introduces a rotational regression model that can accurately capture common skinning behaviors such as muscle bulging, twisting, and challenging areas such as the shoulders. Our better treatment of rotational quantities is made possible by a framework that predicts mesh deformation gradients instead of mesh vertex positions. We reconstruct the vertex positions from deformation gradients in an additional step by solving a Poisson equation. We show that our model is significantly more expressive than linear blend skinning and capable of capturing a wider variety of effects without generalization problems. Our method is also comparable in run-time speed to linear blend skinning. All in all, we are proposing a more general, less artifact-ridden, replacement for linear blend skinning that will allow for more realistic enveloping in real-time applications.en_US
dc.description.statementofresponsibilityby Robert Yuanbo Wang.en_US
dc.format.extent53 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582
dc.subjectElectrical Engineering and Computer Science.en_US
dc.titleReal-time enveloping with rotational regressionen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
dc.identifier.oclc192003853en_US


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