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dc.contributor.advisorJohn R. Williams.en_US
dc.contributor.authorChiou, Jen-Diannen_US
dc.date.accessioned2010-01-07T20:47:21Z
dc.date.available2010-01-07T20:47:21Z
dc.date.copyright1998en_US
dc.date.issued1998en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/50509
dc.descriptionThesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1998.en_US
dc.descriptionIncludes bibliographical references (leaves 128-134).en_US
dc.description.abstractA distributed simulation environment, which can be used to model multibody physics, is developed. The software design is based on the object oriented paradigm and is implemented in C++ to run on a single workstation or multiple processors in parallel. It provides facilities to set up a multibody physics simulation, including arbitrary 3D geometric representation, particle interactions such as contacts and constraints, and visualization for postprocessing. Contact detection, the process of automatic identifying the geometric overlap between objects, is generally the most time-consuming procedure in the overall discrete element analysis pipeline. The computational cost of contact detection grows as a function of both the number of particles and the complexity of the geometric representation of each body. This thesis presents algorithms that significantly reduce the computational cost of the contact detection problem. The hashtable-based spatial reasoning algorithm demonstrates an O(M) performance, where M is the number of particles in the simulation system for a restricted set of particles. The discrete function representation (DFR) scheme is employed to model the surface geometry of complex 3D objects. DFR-based contact detection between a pair of objects exhibits an O(N) running time performance, where N is the number of surface point used to represent each object. In practice this results in a significant speedup over traditional techniques. A distributed DEM simulation environment is built on top of a set of software tools which exploit the parallelism embedded in the DEM analysis and which take advantage of a high-speed communications network to achieve good parallel performance. The goal is of reducing the entire computing time of of large-scale simulation problems to order O(N) is shown to be achieveable using the algorithms described.en_US
dc.description.statementofresponsibilityby Jen-Diann Chiou.en_US
dc.format.extent134 leavesen_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectCivil and Environmental Engineeringen_US
dc.titleA distributed simulation environment for multibody physicsen_US
dc.typeThesisen_US
dc.description.degreePh.D.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Civil and Environmental Engineeringen_US
dc.identifier.oclc42363833en_US


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