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Mechanism Design With Approximate Player Types
We investigate mechanism design when the players do not exactly know their types, but have instead only partial information about them.
A Social-Welfare Optimal Probabilistic Mechanism for Knightian Single-Good Auctions
We provide an optimal probabilistic mechanism for maximizing social welfare in single-good auctions when each player does not know his true valuation for the good, but only a set of valuations that is guaranteed to include ...