Now showing items 1-2 of 2

    • The Alpha-Beta Heuristic 

      Edwards, D.J.; Hart, T.P. (1961-12-01)
      The Alpha-Beta heuristic is a method for pruning unneeded branches from the move tree of a game. The algorithm makes use of information gained about part of the tree to reject those branches which will not affect the ...
    • Recent Improvements in DDT 

      Edwards, D.J.; Minsky, M.L. (1963-11-01)
      This paper will report new developments and recent improvements to DDT. "Window DDT" now will remember undefined symbols and define them on a later command. Using sequence breaks, it can change the contents of memory while ...