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dc.contributor.advisorTod Machover.en_US
dc.contributor.authorCavatorta, Andrew Alberten_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2010-08-31T14:52:21Z
dc.date.available2010-08-31T14:52:21Z
dc.date.copyright2010en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/57805
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 81-83).en_US
dc.description.abstractThe last 130 years of musical invention are punctuated with fascinating musical instruments that use the electromechanical actuation to turn various natural phenomena into sound and music. But this history is very sparse compared to analog and PC-based digital synthesis. The development of these electromechanical musical instruments presents a daunting array of technical challenges. Musical pioneers wishing to develop new electromechanical instruments often spend most of their finite time and resources solving the same set of problems over and over. This difficulty inhibits the development of new electromechanical instruments and often detracts from the quality of those that are completed. As a solution to this problem, I propose Nervebox - a platform of code and basic hardware that encapsulates generalized solutions to problems encountered repeatedly during the development of electromechanical instruments. Upon its official release, I hope for Nervebox to help start a small revolution in electromechanical music, much like MAX/MSP and others have done for PC-based synthesis, and like the abstraction of basic concepts like oscillators and filters has done for analog electronic synthesis. Anyone building new electromechanical instruments can start with much of their low-level work already done. This will enable them to focus more on composition and the instruments' various aesthetic dimensions. The system is written in Python, JavaScript and Verilog. It is free, generalized, and easily extensible.en_US
dc.description.statementofresponsibilityby Andrew Albert Cavatorta.en_US
dc.format.extent83 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleNervebox : a control system for machines that make musicen_US
dc.title.alternativeNervebox : the first general platform for electromechanical musical instrumentsen_US
dc.title.alternativeControl system for machines that make musicen_US
dc.title.alternativeFirst general platform for electromechanical musical instrumentsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc656274057en_US


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