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dc.contributor.advisorWilliam Uricchio.en_US
dc.contributor.authorSilberman, Lauren (Lauren Beth)en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Comparative Media Studies.en_US
dc.date.accessioned2010-10-29T18:26:16Z
dc.date.available2010-10-29T18:26:16Z
dc.date.copyright2009en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/59733
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, February 2010.en_US
dc.description"October 2009." Cataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 78-94).en_US
dc.description.abstractA design feature of contemporary sport video games allows elite athletes to play as themselves in life-like representations of actual sporting events. The relation between playing sport video games and actual physical performance has not yet been established. Drawing on data from interviews and observations of elite athletes playing sport video games, this thesis explores why elite athletes are playing these video games as their virtual selves, and establishes a framework for understanding how this play may enhance learning opportunities. Building on theories based in the disciplines of psychoanalysis, education, and neuroscience, this thesis argues that virtual play by athletes playing as themselves in sport video games has the potential to support and encourage physical performance.en_US
dc.description.statementofresponsibilityby Lauren Silberman.en_US
dc.format.extent94 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectComparative Media Studies.en_US
dc.titleDouble play : athletes' use of sport video games to enhance athletic performanceen_US
dc.title.alternativeAthletes' use of sport video games to enhance athletic performanceen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.identifier.oclc670238302en_US


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