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dc.contributor.advisorCynthia Breazeal.en_US
dc.contributor.authorSantos, Kristopher B. dosen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Mechanical Engineering.en_US
dc.date.accessioned2010-11-08T17:44:12Z
dc.date.available2010-11-08T17:44:12Z
dc.date.copyright2010en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/59908
dc.descriptionThesis (S.B.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2010.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 45-46).en_US
dc.description.abstractThe purpose of this thesis was to design and construct a prototype for the control of virtual avatars in a virtual space. It was designed with the intent to feature multiple interfaces such that the user would have many options to control a virtual character. The design was to have kinematic interactions (changing the physical pose of the interface), proximal touch (enabled by capacitive sensing), whole-body movement (enabled by an internal measurement unit), touch pressure (enabled by QTC film), and finger-tip gesture (enabled by a touch screen). After many iterations of a mock prototype, a test was created to determine whether certain affordances of the controller would be used in controlling a virtual character. The mock prototype featured objects that represented the proposed technology for the controller. Participants in the test viewed example animations from two different virtual worlds, and were asked to emulate the actions and emotions shown on the screen. They also rated the controller on the different actions and emotions on a seven point Likert scale for comfort and intuitiveness. It seemed that having a figurine that could pose into the positions for actions and emotions was very helpful and was received well from the ten participants. The other technologies were not used as much, and so the results of this study will assist in redesigning the controller to affectively utilize the given technologies.en_US
dc.description.statementofresponsibilityby Kristopher B. Dos Santos.en_US
dc.format.extent65 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectMechanical Engineering.en_US
dc.titleProject PEAC : a Personal, Expressive Avatar Controller for the operation of virtual charactersen_US
dc.title.alternativeProject Personal, Expressive Avatar Controlleren_US
dc.title.alternativePersonal, Expressive Avatar Controller for the operation of virtual charactersen_US
dc.typeThesisen_US
dc.description.degreeS.B.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Mechanical Engineering
dc.identifier.oclc676695646en_US


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