The design and engineering of variable character morphology
Name
50397024-MIT.pdf
Description
Full printable version
Size
12.14 MB
Format
Adobe PDF
Checksum (MD5)
400eec47a00276876f9e064cd8c954e3
Author(s)
Eaton, Scott Michael, 1973-
Advisor(s)
Bruce M. Blumberg.
Date Issued
2001
Publisher
Massachusetts Institute of Technology
Abstract
This thesis explores the technical challenges and the creative possibilities afforded by a computational system that allows behavioral control over the appearance of a character's morphology. Working within the framework of the Synthetic Character's behavior architecture, a system has been implemented that allows a character's internal state to drive changes in its morphology. The system allows for real-time, multi-target blending between body geometries, skeletons, and animations. The results reflect qualitative changes in the character's appearance and state. Through the thesis character sketches are used to demonstrate the potential of this integrated approach to behavior and character morphology.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, September 2001.
"August 2001."
Includes bibliographical references (p. 79-82).
Subjects
Architecture. Program In Media Arts and Sciences.
MIT Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
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copyright. They may be viewed from this source for any purpose, but
reproduction or distribution in any format is prohibited without written
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