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dc.contributor.advisorBruce M. Blumberg.en_US
dc.contributor.authorGrimes, Matthew Koichi, 1977-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.en_US
dc.date.accessioned2011-03-07T15:12:43Z
dc.date.available2011-03-07T15:12:43Z
dc.date.copyright2003en_US
dc.date.issued2003en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/61546
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.en_US
dc.descriptionIncludes bibliographical references (p. 67-72).en_US
dc.description.abstractThis work applies vector-field-based limb control to physically simulated character animation. Vector fields of joint torques, defined over joint angle space, have been shown in the neuroscience literature to be able to generate simple reaching motions in two dimensions when linearly combined with time-varying weights. In this work, three-dimensional versions of such "basis" fields generate a similar diversity of realistic motions, while maintaining tractable control through a concise parameter space. A decomposition algorithm is presented that takes a set of limb motions and generates a set of torque fields, whose various linear combinations can generate each member of the input set, and other plausible motions. Unlike other motion extrapolators, the system extrapolates torque control programs instead of the motion paths themselves, retaining Newtonian physical correctness.en_US
dc.description.statementofresponsibilityby Matthew Koichi Grimes.en_US
dc.format.extent72 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program In Media Arts and Sciences.en_US
dc.titleLearning force fields for limb control in character animationen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc53364598en_US


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