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dc.contributor.advisorMitchel Resnick.en_US
dc.contributor.authorHlubinka, Michelle Iva, 1972-en_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.en_US
dc.date.accessioned2011-03-07T15:13:04Z
dc.date.available2011-03-07T15:13:04Z
dc.date.copyright2003en_US
dc.date.issued2003en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/61548
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2003.en_US
dc.descriptionIncludes bibliographical references (p. 179-182).en_US
dc.description.abstractToo often, learners in constructionist learning environments stop too early in their design process. They imagine what is possible and then realize their vision, but they don't reflect on the results-that is, they don't take a step back from their work to get a deeper understanding of how and why they do what they do. Without reflection learners miss out on many important opportunities to improve their creations, discover new things, and share their ideas with others. In this thesis I describe and discuss Behind the Screens, a workshop which I developed to foster the practice of reflection among young people engaged in a constructionist learning environment. Over three months, twenty teenagers aged 12 to 18 at two Computer Clubhouse afterschool centers constructed digital videos about themselves or their "learning stories." I describe the set of tools, activities, and contexts used, and I examine the successes and challenges the workshops presented. Through analysis of the resulting stories, individual interviews, and transcripts of workshop discussions, I propose strategies for spreading the use of digital storytelling for reflective practice to other constructionist environments, especially among adolescents. More broadly, I also consider the role of mentoring and its relationship to the activities of the Clubhouse. I conclude with design suggestions for new software tools, activities, and contexts for creating, editing, and sharing digital video stories.These support the development of a culture of reflection among constructionist learners by promoting the creation of short digital video pieces produced by and for these youth.en_US
dc.description.statementofresponsibilityby Michelle Iva Hlubinka.en_US
dc.format.extent182 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program In Media Arts and Sciences.en_US
dc.titleBehind the screens : digital storytelling as a tool for reflective practiceen_US
dc.title.alternativeOn the perception of computer-generated architectural representationsen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc54882291en_US


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