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dc.contributor.advisorGeorge Stiny.en_US
dc.contributor.authorToulkeridou, Varvaraen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture.en_US
dc.date.accessioned2011-03-07T15:15:13Z
dc.date.available2011-03-07T15:15:13Z
dc.date.copyright2010en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/61561
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2010.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 59-61).en_US
dc.description.abstractThis thesis questions which would be a valid approach for building design machine aided by computational intelligence capable of generating surprises for their designers-observers. There have been efforts since the 1960s towards developing frameworks for design machines that were envisioning computational systems as something more than tools for efficient production and representation. Some of them were dealing with design problems as complex systems that needed to be broken down in modular parts, for example Christopher Alexander's "Notes on the Synthesis of Form". However such strategies were associated with explicit languages of descriptions and strong hierarchies, defined in advance by the designer, that were constraining the design space to what these predefined descriptions were anticipating. This thesis draws its motivation from the work of Professor of Design and Computation George Stiny on visual computations operating on non-fixed sets of primitives, as well as from research conducted in the field of Artificial Intelligence on alternative representations. I will propose a framework for a design machine highlighting the importance of it being able to generate its own dynamic descriptions, "entities" that bear content independent of the interpretations of their designers. Inspired by a computational system, developed by Stephen Larson (2003), capable of grounding its own symbols in perception, I will experiment with self-organizing map algorithms suggesting them as a possible way for a design machine to build up and update its language of description from its perceptual information.en_US
dc.description.statementofresponsibilityby Varvara Toulkeridou.en_US
dc.format.extent61 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture.en_US
dc.titleDynamic descriptions : steps towards a design machineen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentMassachusetts Institute of Technology. Department of Architecture
dc.identifier.oclc703178975en_US


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