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dc.contributor.advisorRosalind Picard.en_US
dc.contributor.authorEckhardt, Micah Ryeen_US
dc.contributor.otherMassachusetts Institute of Technology. Dept. of Architecture. Program in Media Arts and Sciences.en_US
dc.date.accessioned2011-04-04T17:47:28Z
dc.date.available2011-04-04T17:47:28Z
dc.date.copyright2010en_US
dc.date.issued2010en_US
dc.identifier.urihttp://hdl.handle.net/1721.1/62115
dc.descriptionThesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.en_US
dc.descriptionCataloged from PDF version of thesis.en_US
dc.descriptionIncludes bibliographical references (p. 101-107).en_US
dc.description.abstractAutism can be a debilitating condition that affects a person's personal and social affairs throughout their lifetime. With 1 in 110 people diagnosed with an Autism Spectrum Disorder (ASD) [49], it is important that we develop assistive and learning technologies to help them achieve their potential. In this work I describe the development of a new technology-mediated therapeutic game, Frame It, and the subsequent use of Frame It in an intervention, called Eyes Up, with children diagnosed with autism. Eyes Up requires the player to attend to details of the human face in order to correctly construct puzzles of people's eyes and then assign an expression label to them. The intervention is intended as a play-centered activity with the goal of increasing attention to other people's face and eyes region and improving expression recognition abilities. Through the application of user-centered design principles and special considerations to our participants we have been able to develop an engaging game that sustains interest. Using an eye-tracking system in conjunction with specifically designed experiments, we have been able to test the system's ability to influence gaze behavior and expression recognition. Analysis of pre- and post- experimental measures reveals statistically significant increases in attention to the face and eyes and increases in expression recognition abilities.en_US
dc.description.statementofresponsibilityby Micah Rye Eckhardt.en_US
dc.format.extent114 p.en_US
dc.language.isoengen_US
dc.publisherMassachusetts Institute of Technologyen_US
dc.rightsM.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.en_US
dc.rights.urihttp://dspace.mit.edu/handle/1721.1/7582en_US
dc.subjectArchitecture. Program in Media Arts and Sciences.en_US
dc.titleEyes Up : influencing social gaze through playen_US
dc.typeThesisen_US
dc.description.degreeS.M.en_US
dc.contributor.departmentProgram in Media Arts and Sciences (Massachusetts Institute of Technology)
dc.identifier.oclc709590792en_US


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