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IMPS : implicit surfaces for interactive animated characters

Author(s)
Russell, Kenneth B
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Alternative title
Implicit surfaces for interactive animated characters
Other Contributors
Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.
Advisor
Bruce M. Blumberg.
Terms of use
M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission. http://dspace.mit.edu/handle/1721.1/7582
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Abstract
Implicit surface modeling in computer graphics is a powerful technique for representing smooth and organic shapes. Skeletal elements of an implicit surface blend to create a smooth, seamless skin which exhibits desired properties for animation such as squash and stretch. Because of their high computational cost to render, implicit surfaces have not been used extensively in the real-time graphics domain. This thesis discusses the problems and some solutions in the application of implicit surfaces to the domain of interactive character animation. A design process for an implicit surface-based character is proposed, from the modeling and texturing stages to animation and rendering.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.
 
Includes bibliographical references (leaves 64-68).
 
Date issued
1999
URI
http://hdl.handle.net/1721.1/62343
Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Publisher
Massachusetts Institute of Technology
Keywords
Architecture. Program In Media Arts and Sciences.

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