Digital technology for conviviality : making the most of students' energy and imagination in learning environments
Author(s)
Sipitakiat, Arnan, 1974-
DownloadFull printable version (12.55Mb)
Other Contributors
Massachusetts Institute of Technology. Dept. of Architecture. Program In Media Arts and Sciences.
Advisor
Seymour Papert and Glorianna Davenport.
Terms of use
Metadata
Show full item recordAbstract
This thesis contributes to the body of research on constructionist philosophy. It expands the conceptual framework to a broader scale by linking constructionism to Ivan Illich's notion of conviviality. An emphasis on developing convivial learning environments has been made. The learning activities were developed with a special highlight on the idea of emergent design. The emphasis on conviviality and emergent design allowed a systematic and theorized framework to identify and discuss the pattern in the developmental process of learning activities, which is an area in the constructionist framework that needs more study. I gave special emphasis on learning activities that involve tool construction. I show how the making of tools could strengthen conviviality. I present a concept of dynamic equilibrium that allows different methods of learning and teaching to intertwine. I present a case study based on a five-week fieldwork conducted at a rural school of northern Thailand.
Description
Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2001. Includes bibliographical references (p. 123-125).
Date issued
2001Department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)Publisher
Massachusetts Institute of Technology
Keywords
Architecture. Program In Media Arts and Sciences.