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Analysis of Synthetic Students as a Model of Human Behavior

Author(s)
Ihrie, David Wayne
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Abstract
The research described in this report is an attempt to evaluate the educational effects of a computer game known as Wumpus. A set of five synthetic computer students was taken as a model of the progress of real students playing a sequence of twenty Wumpus "warrens". Using a combination of observations made of the students, representations drawn by the students and protocols kept by the computer of each session, it was found that the synthetic students are a reasonable static model of real students, but miss completely many of the important dynamic factors which affect a student's play. In spite of this, the Wumpus game was found to be an effective educational tool.
Date issued
1978-05-01
URI
http://hdl.handle.net/1721.1/6299
Other identifiers
AIM-477
Series/Report no.
AIM-477

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  • AI Memos (1959 - 2004)

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