Starlogo camera controls and enhancements
Author(s)
Cheng, Christopher M. (Christopher Matthew)
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Other Contributors
Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
Advisor
Eric Klopfer and Daniel Wendel.
Terms of use
Metadata
Show full item recordAbstract
The purpose of this research and development project was to further develop Starlogo, a block based programming environment to allow students to create 3D games and simulations to help them learn programming. I improved the Sarlogo "camera", a representation of the view within a 3D world. Starlogo has a 1 person perspective camera called "Agent Eye", a 3rd person perspective camera called "Agent View", and a customizable camera called "Aerial". Previously, the view could get obscured by the terrain and was disorienting at times making games difficult to play. The cameras now automatically move around obscuring terrain, have a larger field of vision, and move smoothly making games easier to control and fun to play. Users can also manually control the cameras and have a full range of vision within Starlogo worlds. These recent camera developments will be used in the next release of Starlogo and will greatly improve gameplay.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 54).
Date issued
2011Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.