Intuitive fully integrated platform for designing interactive objects in Quest Atlantis
Author(s)
Lam, David, M. Eng. Massachusetts Institute of Technology![Thumbnail](/bitstream/handle/1721.1/66435/755630059-MIT.pdf.jpg?sequence=5&isAllowed=y)
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Other Contributors
Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
Advisor
Eric Klopfer.
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Show full item recordAbstract
Quest Atlantis is a 3D multi-user narrative game used as a teaching tool for children from ages 9 to 16. It has become highly successful and used by over 15,000 4th - 8th graders worldwide. Building upon this successful Quest Atlantis project, the designers of Quest Atlantis want to develop a narrative-based programming environment where users are able to design their own objects in the virtual world, script certain sequences of animations and behaviors into them, and share these narratives with others. Through this, users of this system will be able to learn fundamental computer science concepts and skills. Previous work has been done to build a simple platform that enables users to accomplish this. However, this previous platform was immature and lacked many of the important needed features. As a result, using this previous platform as the groundwork, I designed a fully integrated platform that is not only easy to use, but also contains all the features a user would need.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 56-57).
Date issued
2011Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.