Soft body animation in real-time simulations
Author(s)
Sullivan, Mark A., III
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Other Contributors
Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
Advisor
Philip Tan.
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This thesis presents a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh based animations to this representation. We then allow these particles to take place in a soft body physics simulation. By making the particles track positions defined in the animation, soft body tracking of user created animation has been made possible.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011. Cataloged from PDF version of thesis. Includes bibliographical references (p. 75-76).
Date issued
2011Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer SciencePublisher
Massachusetts Institute of Technology
Keywords
Electrical Engineering and Computer Science.