Soft body animation in real-time simulations
Name
757169969-MIT.pdf
Description
Full printable version
Size
9.72 MB
Format
Adobe PDF
Checksum (MD5)
cb0e3e9d8e9158f3ee85a5051e9b50bc
Author(s)
Sullivan, Mark A., III
Advisor(s)
Philip Tan.
Date Issued
2011
Publisher
Massachusetts Institute of Technology
Abstract
This thesis presents a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh based animations to this representation. We then allow these particles to take place in a soft body physics simulation. By making the particles track positions defined in the animation, soft body tracking of user created animation has been made possible.
Description
Thesis (M. Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2011.
Cataloged from PDF version of thesis.
Includes bibliographical references (p. 75-76).
Subjects
Electrical Engineering and Computer Science.
MIT Department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
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